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Simple Rules of Design Management )
Issue #19 July 2006
in this issue
  • Three Simple Rules of Design Management
  • Considerations for an Internal Analog IP Sharing Strategy
  • Ask Me
  • Dear Jeff,

    For this issue of the newsletter I will be presenting a portion of the material and concepts contained in our full day seminar titled Managing Excellence in Design Team Execution. I will touch on a few of the rules of design management followed by some key considerations for internal IP sharing.


    Jeff Jorvig

    Three Simple Rules of Design Management

    Following is an introduction to three of our six "simple" rules of managing design teams extracted out of our seminar titled Managing Excellence in Design Team Execution. If these rules are of interest you may want to consider purchasing the hardcopy material or hosting our one day seminar for the detailed discussion of these rules plus the additional three rules.

    "Commit only after doing your homework. Be creative, be aggressive, keep your vision broad and commit only when you have a means to get there."

  • A commitment is not an unproven, un-validated top down goal.
  • Misplaced commitment will haunt the design team, the business and the end customer for the entire project and beyond.
  • "Keep a keen eye out for the unknown. It is always there, waiting to disrupt your plan."

  • Think of an unknown as an un-addressed receivable expectation or an unmanaged/unplanned task.
  • What you don't know is what WILL tank your predictability, guaranteed.
  • "Are things progressing as planned, or is a correction to the plan and/or deliverables in order?"

  • Just because it is in the original "plan" does not mean it is forever and always.
  • Keep the plan in your view throughout the entire project.
  • Considerations for an Internal Analog IP Sharing Strategy

    Many organizations have some type of analog sharing initiative in place. The results vary across many organizations with virtually none of them saying they are achieving the level of reuse they envisioned. Why not? The answer may surprise you. The answer to this question and more is discussed in detail in our seminar.

    Re-users Needs
    This should be the foundation of any reuse strategy. In most cases the re-users requirements will be in the form of documentation that addresses the design details, tradeoffs and theory of operation of the block. Without this foundation in place your reuse plans will be sure to stall at the starting gate.

    Re-Users Concerns
    All re-users will be apprehensive about using someone else's work. Understanding the reasons for concern and addressing the "Fear of Reuse" will provide the essential catalyst to move re-users from apprehension to acceptance.

    Marketing Strategy
    If you want reuse to flourish it is probably worth some level of marketing effort to create the desired level of energy around reuse. Focus your campaign on the excellent deliverables you will be providing.

    Repository Requirements
    With all the base deliverables and requirements well underway, now it is time to define and develop the repository to hold all those great deliverables. Keep in mind that the repository will not keep re-users coming back. It is the IP content that will either derail or energize your reuse strategy. Keep the proper perspective on what really matters.

    Ask Me

    If you have any specific design process questions that you would like an opinion on (my opinion) please email them to me and I will address it here. I will maintain your anonymity, unless you indicate otherwise. Go ahead and throw me to the wolves - give me something that you have been struggling with for a while.

    Also, please let me know of any general design process topics that you would like to see covered in future newsletters.

    On Site Seminar: Excellence in Managing Design Execution
    Many IC design project teams find themselves struggling with unexpected delays to their production plan. Intense time to market pressures demands an environment that prescribes improvement to both the predictability and length of design timelines. This seminar specifically targets those essential improvements through several thought provoking concepts that will enhance the predictable nature of IC design teams by expanding the scope of the design management landscape.

    Emphasis will be on enriching the IC design process a team uses by means of a revitalizing design management perspective. Participants should have an open mind, be willing to listen and talk, share design experiences and frustrations and participate in discussing ideas about doing things differently. The seminar takes a refreshing journey beyond the routine CAD and tool flow activities of design thus opening the door to possibilities for change in the way a design project is managed.

    Upon completion participants will be armed with concepts to develop comprehensive plans, tools to improve the design workflow and an expanded vision of managing design in a predictable manner.

    Cost per Person (10 min): $425 Plus Instructor Travel Expenses

    More about the One Day Seminar

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