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| Simple Rules of Design Management |
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Dear Jeff, For this issue of the newsletter I will be presenting a portion of the material and concepts contained in our full day seminar titled Managing Excellence in Design Team Execution. I will touch on a few of the rules of design management followed by some key considerations for internal IP sharing. Jeff Jorvig
Following is an introduction to three of our six "simple" rules of managing design teams extracted out of our seminar titled Managing Excellence in Design Team Execution. If these rules are of interest you may want to consider purchasing the hardcopy material or hosting our one day seminar for the detailed discussion of these rules plus the additional three rules. "Commit only after doing your homework. Be creative, be
aggressive, keep your vision broad and commit only when you have a
means to get there." "Keep a keen eye out for the unknown. It is always
there, waiting to disrupt your plan." "Are things progressing as planned, or is a correction
to the plan and/or deliverables in order?"
Many organizations have some type of analog sharing initiative in place. The results vary across many organizations with virtually none of them saying they are achieving the level of reuse they envisioned. Why not? The answer may surprise you. The answer to this question and more is discussed in detail in our seminar. Re-users Needs Re-Users Concerns Marketing Strategy Repository Requirements
If you have any specific design process questions that you would like an opinion on (my opinion) please email them to me and I will address it here. I will maintain your anonymity, unless you indicate otherwise. Go ahead and throw me to the wolves - give me something that you have been struggling with for a while. Also, please let me know of any general design process topics that you would like to see covered in future newsletters.
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