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Six Obstacles to Design Team Victory
Freedom from Project Surprises Newsletter - Issue #34
February 2008
In This Issue
News
Same Practices
6 Obstacles to Victory
How we can Help
Feedback
Quick Links

As a team aren't we always giving projects our best shot, with the best information and practices we know at the current time? I have never observed a team that is not giving it their best, most displaying a great passion in completing projects. So why are some teams more productive than others? Why are some design teams achieving their commitments to the business and others are not? The answer to that question is found in the practices of the team. There's no magic or luck here, it just comes down to how the team approaches a project.

This newsletter is dedicated to all those teams that are consistently burning the midnight oil and still coming up short on production delivery to the business. Teams where passion for success did not produce the victory their efforts so richly deserved.

Jeff Jorvig, NPD Process Consultant
JCI News
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Design Team Best Same Practices
Design team practices are the "how" of a team's path to production release of a product; key emphasis on production release. Creating product samples has never been a cash machine for the business that a design team supports. A project objective must always be revenue; as a result our vision must always be on production release along with costs that meet the business case. Focus on anything less and any decisions, plans, scope or product requirements will be crippled from the beginning; culminating in an unplanned spin costing several months and lost revenue, just when production was within reach.

OK, off my soap box now and back to practices. Practices are typically called Best Practices because we want the "how" to be our absolute best. Of far more importance than being "best" is that they are the same. Everyone on the team does the same things, delivers the same items in the same format, captures the design the same way, uses the same verification strategies and so on. If the "same practices" are done well, no work will ever need to be redone. That's the litmus test for your practices. If the team is being surprised and reworking deliverables for a given project, they were not doing things the same. The degree of surprises is an excellent measurement of the quality and communication of your practices.

Chart of Typical Same PracticesSo what needs to be done the same? I guarantee most of the practices problems will be related to the specific deliverable out of a task. If there is a surprise on a project it is because a given task deliverable was not in sync with downstream expectations. The concept of Same Practices means alignment of all of the project deliverables to a consistent and agreed format, content and location. For a list of some common practices note the visual to the right.

If everyone is to deliver to a common practice the team needs to know what they are and they must have participated in the practices development or you have failed at the starting gate. Think Knowledge Management (KM) as the means for aligning your team to Same Practices. There is a plethora of suppliers out there that can make this easy for you. Wiki's, web collaboration tools, web project management tools and so on. If you want a list of suppliers send me an email and I will send you the links I have. One interesting point about surprises is that you may never know they happened. The engineers generally just take what they get and make it right while quietly slipping behind on their task. Implement Same Practices or endure a continuing rash of surprises that will quietly steal away the timeline to product revenue.
Six Obstacles to Design Team Victory
Here's my list of items that are sure to ruin a victory for a design teams project, even with a harrowing effort by the team. These are the biggies and if you conquer them, your team is sure to enjoy repeat project victories.

  1. Lack of Best (Same) Practices - Enough said on this subject from the previous section.
  2. Lack of Scope Control - Things change and they always will. The big question is "are you in control of when something is changing or even if something might be changing?" Keep a watchful eye on your internal team also. Things come up on a project and are declared a no-brainer thus grandfathered in with minimal fanfare, if any at all. I have yet to see a no-brainer change that does not end up causing some problem downstream due to lack of proper assessment and communication. On a project, a change is never free!
  3. Lack of Requirements Closure Management - Requirements closure can take longer than the design project itself and I have seen this happen more than once! Project execution may get kicked off early due to a sense of urgency, allowing the team to go down a dead end, return and then go down another path or two wasting precious time. If you want that project in the shortest amount of time you need an early focus on the requirements, not on getting your designers busy. Capturing schematics, doing layout and running simulations feels like progress but it's only real progress if it is not redone later.
  4. Lack of Design Breakdown Requirements - The chip level requirements must be broken down into engineering requirements at the sub-block level. The design is a system that must formally spawn the lower level block requirements. Lower level engineering requirements include electricals, functional, verification and test plans/modes. Design Guides work well as the engineering information containers for the lower level requirements breakdown.
  5. Lack of a Plan - Statements such as "it will take us about 6 months", or "we need it in 6 months" do not constitute a plan and it will never work for you. Plan out how you will get there, what are the risks and their mitigation strategies, what each of the tasks are and who is going to do what. Follow this by identifying the task lengths and build up the plan in a project plan tool (see our Plan template). Once you have it in the planning tool you can then do what-if tradeoffs to see how resources or de-featuring can improve things. Do your homework and then commit to the plan only when there is a means to get there. This becomes the Plan of Record for the project. Change anything about requirements or resources and the plan must be updated. Remember, nothing is ever free.
  6. Lack of Full NPD Team Participation - CAD, TE, PE, packaging, customer, PM, Biz Ops, Marketing are all part of the New Product Development team and must be assigned at project kickoff. Don't pull in your product and test people a month before tapeout; engage them at the project start for their input on design requirements for test and production worthiness. Leave them out and you are likely to have a silicon spin purely to support production issues; again several months delay and lost revenue that did not need to happen! Include a program manager that knows design and can manage the design related details and ask the tough questions; the ones that pull the design team into the planning process. Include CAD resources as part of the project. If you have holes in your tool flow you must plan the fixes as part of the project and track them just like any other project task.
How we can Help
There are several areas where we can help with "same Practices" or remove the six obstacles to your teams victory:
  • Develop an online presence for your "same practices".
  • Work with your team in defining and reaching agreement for your teams "same practices".
  • Discovery and solution of the obstacles that are preventing victories for your team.
  • Direct and build the plan for one of your key projects that must score a victory.
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